Solution:
import java.awt.*;
import java.applet.*;
public class BounceBall extends Applet implements Runnable
{
int x,y;
int dy;
public void init()
{
x=140;
y=40;
dy=30;
Thread t=new Thread(this);
t.start();
}
public void run()
{
while(true)
{
if(y<40||y>260)
{
dy=-dy;
}
y=y+dy;
try
{
Thread.sleep(800);
}
catch(Exception e){}
repaint();
}
}
public void paint(Graphics g)
{
g.fillRect(10,10,330,300);
if(y>260)
g.setColor(new Color((int)(Math.random() * 1000)));
else
g.setColor(Color.red);
g.fillOval(x,y,30,30);
}
}
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